Another commented workflow :dummy: - this time I'm putting a gnarl into a hypertile
This is not a tutorial and its not entirely well explained ^^
1. As usual, I start from a blank flame.
Here we go, lets add some waves2 for gnarly shape. For now, I keep the parameters basic just to get the shapes I want and tweak it later.
2. My plan is putting it into a p = q = 5 hypertile, so we need a specific radial symmetry to avoid ugly overlaps.
Ntice it is not exactly perfect, but fine enough to not be visible.
3. Time to add some substance with sineblur. Later, I may add more blur and texture transforms, but for now, 1 is good.
04. A little twea